skyrim se regenerate facegen data

Any way of fixing this or it is just something we have to learn to live with? Look for the "BSDynamicTriShape" named "FemaleHead" (or something similar). In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. Log in to view your list of favourite games. I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. In most cases your problem is solved. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Are these NPCs supposed to be normal Khajiits? I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. NPCs whose heads get regenerated will always be based on their face morph data from your loaded plugins. So then, patch making time. Nnnnnope. So what am I missing? fixed an issue. No glitches or bugs at all. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. Black Face Bug even after generating FaceGen data : r/skyrimmods - reddit I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You currently have javascript disabled. I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. Copyright 2023 Robin Scott. Log in to view your list of favourite games. ! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. And that's what happens most of the time when people encounter black faces in their game. Repeat Steps 4-6 for any other mods with broken . I also opened the face mesh in NifSkope, and it looks fine there. This author has not provided any additional notes regarding file permissions, sfts - for devising a clever way of identifying nif blocks based on xEdit's 'NIF - replace string' script and letting me use his codePieron - for the original NPC Appearance PatcherElminsterAU and the xEdit Team - who made it all possible in the first place, This mod is not opted-in to receive Donation Points. Unfortunately I'm kinda out of my wits here. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim Run only for selected files or records' from main menu. However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. Looking into it the source seems to be that the creation kit is physically unable to load all the masters to the patch due to space limitations, so now I'm wondering if there is a way to export facegen data without the use of the creation kit. So what am I missing? There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. If you want to test multiple NPCs to make sure they look right, download and install the Review Studio mod (and if you don't have it already, SkyUI which includes the mod configuration menu (MCM)). !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! There appears to be nothing at all wrong with Padma's records. The powerful open-source mod manager from Nexus Mods. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. Check the box again and the old merges work perfect. This will tell you their FormID and the last plugin in your load order that referenced them. Which is a pita. now can check records which is not in master file, by selecting them then choose '2. Launch TES5Edit/SSEdit. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Several functions may not work. The NPC in question (xx04C768) has facegen data provided in the mod in question (in a BSA). It will only help if a mod is missing facegen data (or if the facegen data isn't where the game expects it). Reinstall the conflicting mods. facegen - Reddit post and comment search - SocialGrep Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Has something to do with it changing the shaders file. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. The mods in question are found here and here. Most black face issues are simple mod conflicts. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. After exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output ), the output files from the GECK consist of both DDS and TGA files. Simple solution that works (well, most of the time): Make sure you got your load order sorted correctly. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. The Elder Scrolls V: Skyrim Special Edition. You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. I was able to delete all the changes made to the NPCs in the .esp, but in addition to the main .esp there are texture and mesh files in the main mod data directory and I cant figure out how I can get rid of these. Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. like "/actors/character/facegendata/facetint/palaces castles enhanced.esp/0000130c.dds". New way of handling facegen data for NPCs in SSE - The Nexus Forums 3. You want to leave out the first 3 digits, because if the NPC is from a DLC, those first 3 will be "020", "030", or "040" in the FormID, but the .nif and .dds files will still start with "000". Should fix the void face bug, if you get it, Prevent a crash on startup when using broken mods with bad race (RNAM) data; an error will be printed to the SKSE log instead. Bijin, Better Bards). Let me know if you run into any problems. You don't need to include ".txt". In this case, all the effected NPCs are those added by mods they don't exist in the base game. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. This worked fine, but I have 1 problem. All rights reserved. Put Mrissi after anything that changes Khajiits. :), Press J to jump to the feed. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Create an account to follow your favorite communities and start taking part in conversations. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. If it is not there, The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). Cheers. Open the Creation Kit and click File > Data. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. Select which races you want to patch. Click Yes to all to dismiss warnings by category again. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. Load your current load order. I think nothing has changed regarding facegen. Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. Other than that we can only hope that someone more expreienced than me has a clue. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. Just made my first weapon in Blender and want to know how to port over to Skyrim. New: Added some code to detect broken facegen NIF file, New: Can ignore NPC's EDID (suggested by DarthAncalagon), Change: Separate IgnoreLists to another INI file, named DarkFaceIssueReporterIgnore.ini, fixed an issue: can not turn off creating console command batch file, minor changes: removed some unnecessary logs from log file (suggested by Gaznevada), minor changes: added version info to log file (suggested by Gaznevada), Added ui for 'CreateDebugLogFile','CreateConsoleCommandBatchFile','DarkFaceCollectorFilename' options, Added some races(should be ignored) to INI file, minor changes: some logs changed or fixed, added a log to print out headparts in NIF for helping to fix issues, fixed an issue: when close the main menu with 'create DarkFaceCollector option' checked, will still create collector file. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. That may have been their intention. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Multiple mods that do the same thing will cause issues. Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube So for example, if you wanted to spawn Storn you'd type in "player.placeatme 04017935" (without the quotes). All trademarks are property of their respective owners in the US and other countries. Blackjack_Davy 2 yr. ago. Select all plugins (Ctrl+A). Sorry No worries. When the FaceGen files are there yet the faces don't match in game, every male NPC affected by the mod has a dark face, and unless I found a way to figure out which FaceGen file belongs to who and delete them then I'd be stuck with dark faces. That step is sometimes overlooked by mod authors - which also explains some black faces. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. Multiple mods that do the same thing will cause issues. Find which mod alters NPC faces, and which NPCs it alters, and open it in the Creation Kit. Please re-enable javascript to access full functionality. I've run into this problem too. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. Skyrim Special Edition Creation Kit and Modders. Some assets in this file belong to other authors. Guide: Creating FaceGen Data - Articles - The Nexus Forums While they're highlighted, press Ctrl + F4. Face Discoloration Fix at Skyrim Special Edition Nexus - Nexus Mods Uses xEdit script. This covers that up. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! This mod is needed to extract all unique heads to allow you customize their textures. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. 5. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. All rights reserved. First, pick one mod that alters NPC faces and use just that one. - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! Your first sentence may be true, but the second sentence is definitely not. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Maybe that was already common knowledge, but I didn't know it. Install hundreds of mods with the click of a button. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. Thanks for pointing that out. All rights reserved. It SHOULD read sth. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. 4. Facegen export requires CK no way around that, but only export it for the npc's you're having proiblems with (use CK Fixes) and if you have any sense you'll put them in matching BSA's as their loading/override will be automatic and avoid loose facegen files like the plague because they always override regardless. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. I sure can't tell. So I'm using xEdit to modify an NPC mod for my own use, Pandorable's Dragonborn to be more specific. Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems. Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist Thank Bethesda for the shiesty BS, Soft. This only happens for vanilla NPCs. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. Then, I opened up that plugin together with the Interesting NPCs plugin in Creation Kit, and used Ctrl+F4 again to generate facegen data for that specific NPC. In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. SSE facegen head nifs are a different structure and are made to work with the new shader and lighting system. New comments cannot be posted and votes cannot be cast. First, you need to export face gen data for each NPC. Possible solution if you get dark face. Where does CreationKit export facegen data? : r/skyrimmods Could it somehow be related to her being a vampire? I tried to simply swap the layer index numbers referenced by the NPC to the new index numbers found in the modified race hoping that would fix it. Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ".



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skyrim se regenerate facegen data

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